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Guitar Hero Turns 20 – The Plastic Guitar That Connected the Gap Between Music Fans

It has been two decades after the legendary game debuted across the Atlantic, giving everyday gamers the opportunity to feel like rock legends. Figuratively speaking, though you'd be hard-pressed convincing someone who has mastered Free Bird’s lengthy guitar solo in front of an enthusiastic living-room audience.

Created by the developers, the game provided users with a plastic guitar peripheral to follow coloured notes scrolling down the screen synchronized to the music. Every sequence corresponded to particular chords, producing the sensation of an authentic performance.

The studio previously tried its hand with rhythm games before partnering with RedOctane, which was acquired by the gaming giant during the mid-2000s. Together, they established the groundwork for an unlikely massively profitable series that had a remarkable influence for many of the artists featured, showcasing decades-old bands to millions of younger players.

A former executive, ex-chief operating officer of Harmonix, recalls the early budgetary hurdles in securing the recordings – even though the first two games mostly used rerecorded tracks.

“We rerecorded all the music because the dollar figure was so high,” he explains. “Despite having the necessary permissions by themselves, it was extremely difficult. We failed to secure acts such as legendary groups – the publisher had virtually no money, and our team was pretty convinced the project would flop. However, when Guitar Hero took off, album purchases and radio play were going up, everyone wanted to be in.”

He adds: “Among the remarkable aspects was how many mothers and fathers got in touch expressing gratitude for exposing their kids to the songs they adored. It evolved into an intergenerational phenomenon.”

Timeless Music Gains a New Audience

Northern Irish group one featured act had their track on the 2008 game the popular installment. Lead musician the artist recalls the way the game brought older hits back into vogue: “Guitar Hero offered a bigger, younger audience. Generally this had been seen as music that was past it, however when it was featured on the title and teenagers discovered it, suddenly it was cool. That legitimised it, and got rid of the outdated label. It gave all our music renewed popularity.”

In 2008, the band's first record was still not available in the US, so Guitar Hero was a key medium for exposure for the band during their a North American tour opening for AC/DC. “The roadies were playing Never Too Late on the tour bus, and some of them recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Titles Enduring Influence

Music's heavyweight names quickly took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen starring in specialized spin-off titles centered around their music collections and related lore, imagery and rock’n’roll mythology. For example, the Aerosmith edition, reportedly earned the band greater revenue than any of their studio albums. It moved more than half a million copies in its first week, while sales of their songs rose of up to 40% at a time when the music business was already collapsing.

Guitar Hero still motivates quick-handed dedication among its fans. Earlier this year, a streamer completed a remarkable feat of DragonForce’s the challenging track – a notoriously difficult anthem popularized through Guitar Hero – on Clone Hero, a freeware game with similar gameplay but an array of customisation options. The song is difficult even in expert mode, let alone played at increased tempo and without missing every one of the thousands of cues. The streamer claimed requiring months of practice to accomplish.

“Guitar Hero is a fun, fantasy thing. If you play other games, it doesn't imply you ought to use actual weapons and go to war,” says musician the artist.

DragonForce previously completed a profitable run before their hit was featured in the third game, but Li says it made them widely recognized. “I recall the record label calling to tell me that we were records were moving like crazy,” he shares. “Popularity surged when we next toured, and we performed right ahead of the headliners at the event.”

Indeed, the band's visibility from Guitar Hero proved so vast that it threatened to eclipsing everything else accomplishments. Recently, the song featured in a trailer for a major film. “Previously I felt otherwise, but I’ve made peace with it,” Li says. “If you only hear one DragonForce song, that's fine – each person has a unique musical journey and I'm pleased we played a role in fans' experiences”.

Enduring Impact from the Iconic Controller

Top-tier promotion, whether it’s for cars, apparel or games, extends beyond mere transactions – it evokes a desire. Was the game able to harness this? “That’s exactly what we were aiming to achieve,” Dornbrook says. “The excitement of performing as a rock star on the stage. Since the beginning, the co-founders believed there’s an instinctive urge to create songs, and their goal was to leverage innovation to enable everyone to do it”.

Most installments came out in just a half-decade between 2005 and 2010, featuring derivative titles like the DJ version, complete with a turntable controller, and Band Hero. After that, corporate focus in plastic instruments died down, except for a brief comeback several years later.

Games like the fan project and Fortnite Festival have kept the scene active, with expectations of something from the original publisher in development. A new studio has begun work on its debut music game. Original co-founders are both involved in advisory roles. Are gamers prepared to welcome another game following the classic?

“Our team believed such titles could be similar to sports games allowing annual update every year,” he remarks. “There’s so much new music that it could be evergreen, so I’ve always been optimistic. It's entirely possible why it can’t continue for future fans.”

Written by

Ian Duarte

A tech enthusiast and writer passionate about exploring emerging technologies and their impact on society.

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